#pragma once

#include "../EventManager.h"

/**
==========================
Control an entity's state through
the controller.
==========================
*/
class IEntity;
class EntityController : public IEventListener
{
public:
    EntityController(void);

    /** Set the entity */
    void SetEntity(IEntity* ent) { m_entity = ent; };

    /* Get the Name of the Listener */
    std::string GetName() { return "entitycontroller"; };
    /** Get Listener Type - Events this listener listens too */
    int GetListenerType() { return LT_ENTITY; };

    /** 
     *  Handle a giving event, switch the entities state
     *  based off the FSM 
     */
    bool HandleEvent( IEvent* e );
private:
    // the entity being controlled
    IEntity*    m_entity;
public:
    virtual ~EntityController(void);
};
